

Note: I recommend you click 1 tile away from the very edge to give an effect like real RuneScape land, also, you only need about 2 wheel clicks down for the height. Now I’m sure you don’t want your map to be flat on the floor, so go to the toolkit tab, and select the “set height” button from the toolkit tab, select where you want to edit your map and use your mouse wheel to adjust the height. Also, if you make a mistake or decide you want to put it back to normal, simply select the water texture from the palette tab and click on the tile that you want bank to normal. I recommend creating the outline of the map first, then filling it in. So find a starting point, and make it into the shape you want. Now go to toolkit and select “Paint Overlay”. So select the road texture, by going to the Palette tab, and selecting “road”. Now on the creating the basic shape of the land, so you need to find the texture you want from the palette tab, I’m going to use road for this example. If you haven’t I think you need to re-read the previous section and get it right. If you got it right, you should have loaded a square of water, nothing else. Please if you need more help, PM me or post back here and i'll be happy to help. So click the load map button, and type in the box 48 then a space, then the second number, in this case 40. So it's X: 40 Y: 48, now because the Map editor is slightly weird, you have to put the X and Y backwards. So go to location and find the X and Y coordinates. Look at the example below if you don’t get it.įirst you need to get the coordinates of the location you want to go. Now in click load map, a little box should pop up. Varrock centre coordinates are X: 3210 Y: 3424. Type the second number in first, and divide it by 64, then do the same for the first number, note them down in this order.Įg. Now you have the coordinates, get your calculator! Either use your own, one on a phone, or the computer one. Now type in ::mypos or ::cords (whichever one you have on your server). Note them down for a bit later.Ģ.Ěgain, once you’ve logged in, go to the place you wish to edit. Then logout, then go to your character file and look at the X and Y position. Once you’ve logged in, go to the place you wish to edit. Left mouse click – Main action button (after clicking a tool)įirst load up your client and server, then login. Make a backup of your cache so you know, if anything does go wrong, you will always have it safe, and be able to replace it if anything does go wrong. And copying your client’s cache folder to the editor. Link: īefore you edit the map or any map, I recommend delete the cache folder.
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Once again, make sure you do download one of the links below and replace it with your file or the map editor WILL NOT WORK.Īlso make sure you use the runjar.bat instead of runsrc.bat. After re-reading the tutorial I realised I didn't say about compiling and jaring the stJ3D. NOTE: You do not compile this so make sure you do download Oyxgen's edit. Similar to the way you load a 377 cache on a 317 client. Simply open up "RS2 MapEditor.Standalone Jagex 3D .io.fs" and then open "JAGFS.java" and find: I recomend using the "runsrc.bat" since it allows you to turn the "object: #" on and off so you can actually see the map instead of loads of yellow "object: #" everywhere. Getting the coordinates of a location V2įirst you need the Map Editor which can be found HERE.IF YOU'VE DONE THIS ALREADY, PLEASE RE-DO THE CREATING A BASIC MAP PART. More information on getting a location. Updated some information, thanks to Dark-Under-World and Peterjbornx. Please re-read the "Loading a 377 cache" section. Rewritten a bit of information that was incorrect. Interactions between players can be done by trading, conversing or by taking part in a variety of mini-games and activities, some of which include competition or combat while others call for teamwork or collaborative play.Updated again. Monster battles with non-player characters (NPCs), mission completion, or skill leveling up are all options for players. Players define their own goals and objectives in RuneScape as the game does not have a linear storyline. The Armies of Gielinor video game, Betrayal at Falador, Return to Canifis, and Legacy of Blood novels, as well as a tie-in video game on another website run by the game's creator, FunOrb, have all provided additional insight into the fictitious world of the game.Ĭustomizable avatars serve as the representation of players in the game. Gielinor, a medieval fantasy realm separated into various kingdoms, regions, and towns, is the setting for RuneScape.Įach player can choose to travel throughout Gielinor by a variety of methods that include on foot, magical spells or by chartering ships.Įach area presents various types of monsters, resources and quests to challange the players.
